Variant Gunner is a Unity project made in three weeks for a school assignment.

WASD or D-Pad to move.

IJKL or Arrow Keys or face buttons to use weapons.

Esc quits the game.

Skills Utilized:

Player controlled 2d or 3d vector based movement

Projectile shooting (from players or enemies)

Simple Enemy AI

MecAnim Animations

Singleton based Game Manager

Level Loading

Known Issues:

Boss 2's shield doesn't work.

Respawning causes the first sequence of enemies to not spawn.

In rare instances, it's possible to have the enemies of Level 3 spawn in Area 1 after dying in and completing Level 1.

Player spawns with full health once entering Area 2.

Boss 1 uses placeholder graphics.

The model for Area 1 is outdated.

Any feedback is appreciated! In particular, feedback regarding the difficulty of Boss 3 would be helpful.

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