I am a game programmer, designer & artist, proficient in game engines such as Unity (since 2017), Godot (since 2020), & Unreal (since 2022).
I am currently working on a platformer inspired by the inventiveness of games from the 90s, but with modern game design sensibilities such as saves, infinite lives, and a refined score system. Inspirations include Celeste, Gunstar Heroes, Hollow Knight, & Mischief Makers.
LinkedIn | Odysee (videos & showings) | Artstation (other art) | GitHub (code snippets)
Also worked on: Rodeo Armada | Royal Jousters